My Mac Adventures Concluded

It’s been two months since I’ve blogged. I’ve been busy — busy working on Bible software for Mac. As many of you who frequent my blog (and watch development of SwordSearcher) know, I’ve been working on getting my Bible software ported to Mac OS X.

First, let me say that Mac OS X is great from a user standpoint. It looks good, is stable, and for the most part is easy to use (though whether or not it is any “easier” than Windows is debatable).

However, there are reasons why the Mac has only 2% of the computer market. And spending lots of money and time on Mac software development has made many of these reasons even more clear to me.

Bottom line: What takes me minutes to code in Windows can sometimes take hours on a Mac. A big company with lots of cash can afford to fund development on Mac and Windows concurrently. And if I were designing a trivial application, I could too. But SwordSearcher is not by any means trivial, and I’ve finally accepted the reality that I need to focus on one platform. So Windows it is.

I am quite sorry to have to make this report as I know many people have been awaiting SwordSearcher Mac. And I really, really wanted to make it. But with limited time and money (that’s me), one needs to set priorities, and as long as Apple can’t get even 5% of the computer market and until they come up with better development tools, my priority will be Windows software.

I want to send a heart-felt thank-you to the many people who have emailed me on this issue, especially the Mac users who have extended me their encouragement. I truly am sorry to not be able to complete this project. But hey, sometimes you have to know when to cut your losses and move on!

Here’s an interesting short blog about the problems Apple faces in capturing more of the market: What will it take for the Mac to grab 5 percent of the PC industry?

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